Counter-Strike 2 Update: 22 Sep 2026
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- Updated the map selection process to give players more opportunities to play maps they've been learning.
- Map selection process:
- Team 1 picks one map
- Team 2 picks two maps
- Team 1 picks a final map.
- One of the four maps will be randomly selected and the match will begin.
Rush
- Rush is a fast-paced queued 3v3 game mode.
- Players battle through a series of battle arenas to reach the opponent's castle and win the match.
- Battle arenas are randomly selected for each match, so no two matches are the same.
- Control the tower when you eliminate the enemy team (or time expires) to win the round.
Gameplay
- Players can now reload silently (but slowly) by pressing and holding the reload key.
- Un-scoping a sniper weapon no longer produces a sound.
- Globally increased visual clarity and improved fidelity of bullet impact decals.
- ammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.
- Chickens now take damage from the Zeus x27.
Settings
- Crosshairs have been updated to be resolution independent.
- A new "Crosshair/Scopes" tab is available in the Settings menu, and includes updated crosshair settings.
- Added new crosshair styles
- Updated the default crosshair to "Dynamic Quad," which better represents weapon accuracy.
Engine
- Updated engine code to the latest version of Source 2.
Maps
Ancient
- Fixed holes in world in Long A Main Hall.
- Adjusted door geometry and grenade clipping inside Jaguar.
Cache
- Some gap fixes and clipping adjustments around the blue doors in Mid.
Mirage
- Reinforced scaffolding by balcony in A site.
Train
- Blocked pixel gap in crates on bombsite A.
Misc
- Added ability to set a "Clan Tag" for players who are members of Steam Community Groups. You can adjust your Clan Tag from your Player Profile.
- Added support for applying stickers to C4.
- The Starjunk 95, Industrial Sunset Memories Music Kit is now available for purchase in standard and StatTrak versions through the STORE tab.
- Halftime scoreboard stats should now fully reflect the results of the previous round.
- Fixed a case where players could avoid a kick ban.
- Players can now adjust music volume per game-mode.
Workshop
- Added "minimap_volume" entity which enables a custom minimap image when a player is within the volume.
- Added "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.
- Added "point_deathcam_bounds" entity that constrains the player death camera.
- Added "env_shake_volume" entity that allows camera shake only within a specified volume.
Scripting
- Added CSRadarPoint entity.
- Added CSObservablePoint entity.
- Added AddTeamMoney API method.
- Added OnPlayerTeamChanged callback.
- SetDialogVariableString now accepts a localization string.
These are Valve's notes, copied from Steam. Source: Valve on Steam ↗