Mouse-to-crosshair fit
Did the crosshair move because the hand moved it?
Quick explanation
CS2 demos record the raw mouse input next to where the view pointed. Fit asks how much of the crosshair's turning the mouse explains.
Every measurement, what it means, and what it cannot tell you. Overshoot points to the moments worth watching. People decide what they see.
Every kill goes through the same five steps.
Each kill becomes about four seconds of movement, read from the demo the server recorded.
The raw mouse input is set beside where the crosshair actually turned.
Fit, jerk, corrections and more are measured for that one kill.
Each number is put in context against real Premier kills made with the same weapon.
Overshoot points to the round and tick. A person opens the demo and decides.
Each one has its own page. Nothing here is a verdict, and no single measurement decides anything.
In the app available today Research preview built in our research tool, coming to the app
Did the crosshair move because the hand moved it?
CS2 demos record the raw mouse input next to where the view pointed. Fit asks how much of the crosshair's turning the mouse explains.
How abruptly does the aim change how it is speeding up or slowing down?
Arms and wrists ramp up and ease off. Jerk measures the sharpest sudden change, compared with the flick's own top speed.
Humans flick, overshoot or undershoot, then correct.
After a big flick, a hand usually makes a tiny correction to land on target. Flicks that land dead-on with no correction stand out.
A small neural network reads each window of movement as a whole.
A research signal trained on labelled matches. It is shown next to the other measurements and never added into the score.
The fastest the crosshair turned during the kill.
Compared only with kills made with the same kind of weapon, because a sniper flick is not a rifle tap.
How many unusual kills would we expect anyway?
By definition about 5 in 100 ordinary kills sit in the most extreme 5% of any measurement. The check compares what a player shows with that.
What do ordinary Premier kills look like?
Built from real Premier matches and compared within weapon class, so a number means something.
Every unusual kill comes with the round and tick, so anyone can watch it.
Overshoot points to the moment. You open the demo there and decide for yourself.
A person watches the moment and labels it. The label describes the moment, not the player.
After watching, a reviewer picks one of four labels. Labels are stored without names or IDs and used to check the measurements.